{"id":25080,"date":"2016-01-18T13:08:24","date_gmt":"2016-01-18T13:08:24","guid":{"rendered":"https:\/\/ckonnect.in\/solidworks\/?p=12733"},"modified":"2016-01-18T13:08:24","modified_gmt":"2016-01-18T13:08:24","slug":"photo-view-360-tips-how-to-create-quick-and-attractive-renders","status":"publish","type":"post","link":"https:\/\/ckonnect.in\/solidworks\/photo-view-360-tips-how-to-create-quick-and-attractive-renders\/","title":{"rendered":"Photo view 360 tips: How to create quick and attractive SOLIDWORKS renders"},"content":{"rendered":"<p style=\"font-size: 16px; color: #000;\">It can be quite a time consuming process creating renders, the process of tweaking settings in search of perfection can easily swallow time. The following tips are not only intended to help improve the quality of your renders, but also reduce the time taken to get to the final stage.<\/p>\n<ol>\n<li style=\"list-style-type: none;\">\n<ol>\n<li><strong>Rotating the environment<\/strong><\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<p style=\"font-size: 16px; color: #000;\">Quite often it is advantageous to put lights into your render , they will help to illuminate your model in desired areas and will create attractive highlights across your design. However, more lights means<br \/>\nmore reflections, more reflections means your render will take longer to output. When setting up a<br \/>\nrender it can sometimes be a good idea to avoid lights if under pressure to complete work. This<br \/>\nmakes it challenging to get an attractive output.<\/p>\n<p style=\"font-size: 16px; color: #000;\">As an alternative to this technique; rotating the scene to differing angles in order to improve the look of a design can work wonders. It will help to improve the look of a model, by moving the position<br \/>\nwhere highlights strike the edges of a product. This technique will not increase render time either,<br \/>\nkeeping things nice and simple. This can be adjusted by going to the Display Manager, navigating to<br \/>\nScenes, Lights and Cameras and editing the Scene.<\/p>\n<div><img fetchpriority=\"high\" decoding=\"async\" class=\"alignleft wp-image-12734 size-full\" src=\"https:\/\/ckonnect.in\/solidworks\/wp-content\/uploads\/2016\/01\/11.jpg\" alt=\"SOLIDWORKS Photoview 360 - Edit scene\" width=\"221\" height=\"514\" data-id=\"12734\" \/><\/div>\n<div class=\"clear\"><\/div>\n<ol>\n<li style=\"list-style-type: none;\">\n<ol>\n<li><strong>Applying appearances which \u201clook Right\u201d<\/strong><\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<p style=\"font-size: 16px; color: #000;\">Under the Task Pane there are a wide variety of appearances available. Quite often you can find the exact appearance for the look you\u2019re going for. However, these can sometimes not quite look right once applied. There are a variety of reasons for this, but quite often it can be attributed to the scene<br \/>\nbeing used. Different scenes can make appearances look entirely different.<\/p>\n<p style=\"font-size: 16px; color: #000;\">A better way of working is often to apply the appearance which looks correct. Rather than the exact appearance specification created for a material. For example; I have found that the high gloss plastic can work well for any glossy painted surface , it doesn\u2019t necessarily have to be plastic.<\/p>\n<div><img decoding=\"async\" class=\"alignleft wp-image-12735 size-full\" src=\"https:\/\/ckonnect.in\/solidworks\/wp-content\/uploads\/2016\/01\/21.jpg\" alt=\"Photo view 360 tips: How to create quick and attractive SOLIDWORKS renders\" width=\"342\" height=\"529\" data-id=\"12735\" \/><\/div>\n<div class=\"clear\"><\/div>\n<ol>\n<li style=\"list-style-type: none;\">\n<ol>\n<li><strong>Appearance alternatives<\/strong><\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<p style=\"font-size: 16px; color: #000;\">Sometimes the desired appearance isn\u2019t available. In some situations this means making do with an appearance which doesn\u2019t suit the rendered design at all. Rather than trying to tweak an<br \/>\ninappropriate material to make it fit the look of your design it can often be a much better idea to<br \/>\ndownload an alternative. There are two possible options here;<\/p>\n<p style=\"font-size: 16px; color: #000;\">You can look online for free texture maps online- You will often find that a pleasing result can be achieved by searching for free texture maps for the appearance you want. This technique allows you to achieve pretty much any appearance. Once the appropriate image has been found online it can<br \/>\nbe applied onto your model by dragging on the default Texture appearance, which you can find by<br \/>\nclicking on the appearances library in the task pane. You can edit the appearance and change the<br \/>\nimage to any image that can be downloaded.<\/p>\n<p style=\"font-size: 16px; color: #000;\">If you are a subscription paying customer you can access appearances online through the customer portal. There is a link to Photoview 360 Appearances, by following this you can access luxology\u2019s online library of appearances. These can be downloaded and used within SOLIDWORKS. There are<br \/>\nsome really good appearances in here, it is worth checking out<\/p>\n<div><img decoding=\"async\" class=\"alignleft wp-image-12736 size-full\" src=\"https:\/\/ckonnect.in\/solidworks\/wp-content\/uploads\/2016\/01\/31.jpg\" alt=\"photoview 360 solidworks\" width=\"287\" height=\"425\" data-id=\"12736\" \/><\/div>\n<div class=\"clear\"><\/div>\n<ol>\n<li style=\"list-style-type: none;\">\n<ol>\n<li><strong>Creating Depth of Field<\/strong><\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<p style=\"font-size: 16px; color: #000;\">Depth of field is one of those things that will differentiate your render, and make it appear as if it has been shot on a high quality SLR camera. In order to use these settings in SOLIDWORKS you will first have to create a camera view.<\/p>\n<p style=\"font-size: 16px; color: #000;\">Camera views are a brilliant way to save a view and easily edit the perspective shown on your design. They are accessed under the Scenes Lights and Cameras in the Display manager. If you have Photoview 360 turned on when creating your camera you will be able to edit the Depth of Field<br \/>\noptions. Once ticked on the best way to set this is using the Focus by selection option. This option<br \/>\nallows you to select your model in the area you want to focus. Once set the important option is next<br \/>\nto the symbol, This is your F-Stop. In a camera this would be like altering the aperture, so<br \/>\nsmall numbers give the smallest depth of field.<\/p>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-12737 size-full\" src=\"https:\/\/ckonnect.in\/solidworks\/wp-content\/uploads\/2016\/01\/4.jpg\" alt=\" solidworks 3d rendering\" width=\"746\" height=\"414\" data-id=\"12737\" \/><\/div>\n<div class=\"clear\"><\/div>\n<ol>\n<li><strong>Creating a reusable render setup<\/strong><\/li>\n<\/ol>\n<p style=\"font-size: 16px; color: #000;\">One way to create a setup which can be reused over and over again is to create a standard render assembly, with this technique models can be dropped in when a render is required. After a bit of experimentation with Photoview 360 you\u2019ll discover which environments and setups work well, you<br \/>\nmay want to add your own background into the scene (This can be done by editing the scene, as<br \/>\ndescribed in section 1). You could also consider adding a floor appearance; this can be done by<br \/>\nRight Clicking on the scene in the display manager.<\/p>\n<p style=\"font-size: 16px; color: #000;\">Once the assembly is setup and ready for a render, the assembly can be saved, just by going to file&gt;save as. A model could be dropped into this setup as and when desired. A full set of mates may not even need to be added, you may find it easier to add one so the model is the right way round. By<br \/>\nRight clicking on the model you can use Move with Triad, this will allow you to get the model to the<br \/>\nbest position visually. Once complete right clicking again will allow you to fix the model in position.<br \/>\nYou can then render your design.<\/p>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-12738 size-full\" src=\"https:\/\/ckonnect.in\/solidworks\/wp-content\/uploads\/2016\/01\/5.jpg\" alt=\" photoview 360 solidworks.\" width=\"344\" height=\"398\" data-id=\"12738\" \/><\/div>\n<div class=\"clear\"><\/div>\n<p style=\"font-size: 16px; color: #000;\">Obviously there are a whole load of other options out there in Photo view 360. However, these tricks when used well in combination are an excellent way to produce attractive renders while saving you precious time<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It can be quite a time consuming process creating renders, the process of tweaking settings in search of perfection can easily swallow time. The following tips are not only intended to help improve the quality of your renders, but also reduce the time taken to get to the final stage. Rotating the environment Quite often &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/ckonnect.in\/solidworks\/photo-view-360-tips-how-to-create-quick-and-attractive-renders\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Photo view 360 tips: How to create quick and attractive SOLIDWORKS renders&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":23928,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[184],"tags":[],"class_list":["post-25080","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d-cad","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>SOLIDWORKS Photoview 360: How to create quick &amp; 3D Renders<\/title>\n<meta name=\"description\" content=\"SOLIDWORKS Photoview 360: The following tips 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